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Silksong Faydown Cloak Guide: Climb Mount Fay for Double Jump

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    xtnbblognewh136
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    Silksong Faydown Cloak Guide: Climb Mount Fay for Double Jump

    Get the Faydown Cloak in Silksong with this Mount Fay guide—unlock double jump and cold immunity through a thrilling climb.

    I have a confession: for most of my early Silksong run, I kept staring at ceilings and thinking about the Monarch Wings. In the original Hollow Knight, that double jump opens up so much of the map, and Silksong withholds it for a long time. That is exactly why the Faydown Cloak feels like such a huge prize. It gives you a double jump and cold immunity, and you can grab it fairly soon after getting the Clawline. Sound too good to be true? It is not, but the climb is a real test.

    Before you start, make sure you have the Clawline. Without it, you will be stranded on Mount Fay with no way up. You also need enough progress in The Slab to have free access to the Bellway station there, because that is the route to Mount Fay. I highly recommend running Weavelight for this entire segment. The improved grapple feel is not a luxury here; it is almost a necessity. And yes, I promise this is not a Celeste guide in disguise, even if the platforming gets spicy.

    Quick Prep Checklist

    Check
    Why It Matters

    ✅ Clawline unlocked
    You cannot climb Mount Fay without grappling

    ✅ The Slab Bellway access
    The only practical way to reach the mountain

    ✅ Weavelight equipped
    Better grapple and silk regeneration

    ✅ Rosaries for Shakra
    The map is worth buying if you can spare them

    ✅ Patience
    The cold timer will punish panic

    Mount Fay simulates a very bad winter. Once you step outside, you have roughly 30 seconds before the cold kills you. The key rule is simple: keep moving toward warmth. Metal lamps, benches, and warm rooms reset the pressure. If you make a mistake near a room transition, duck inside and step back out to refresh the timer. Why not use every trick? The mountain will not show you mercy.

    The Foothill

    Leave the station and jump off the first ledge to grapple the rings. Keep fast, constant momentum going left. Cross the gap and run into the cave where you meet Shakra. The map here is not complicated, but it is still nice to have, so buy it if you can afford it. Sit at the bench, breathe, and prepare for the run.

    Jump across the freezing lake, because even touching the water hurts. Get onto the floating platforms and climb right. Watch for the metal lamps in the ceiling. Those warm spots are your lifeline, so start treating them like checkpoints.

    100 Meters

    Run right, grapple the floating platform, climb up, and jump across the crumbling block platforms as quickly as you can. Grapple to the platform on your left, jump and grapple the enemy, then grab the ring and jump onto the wall. Climb fast, grapple, wall jump, and hook onto the wall that leads to another safe zone.

    Time your wall jumps so you do not hit the spikes. Grapple through the spike tunnel and slide down the left wall to safety. Grapple over, tap dash to climb up the wall without jumping off, then grapple the enemies ahead. Use them to reach the left wall, climb up, and dash quickly to the next safe zone. The next room is full of silk and warmth, so take a real breather there.

    Crystalline Drop

    Counter-intuitively, you need to drop down here. Before you do, camp on the ledge and keep hitting the metallic bug for infinite silk. If you took damage earlier, this is your chance to heal. When you are ready, begin the descent. Drop your glide a little to speed up the fall, stay on the left side of the crystal, and enter the first hole on the left that you can slide into.

    The tunnel inside is warm and full of silk, though there is a strange little guy you need to smack. Head to the end and break the wall on your left to reach another frozen lake. This time, grapple across the enemies that shatter into needles. With the extra silk, you can constantly grapple and glide while barely losing height. If you cannot do that, grapple any enemy you can find and look for a wall, ring, or piece of ground to stall on. The second and third enemies in this sequence can lead to a wall and a warm spot.

    At the end, there is a warm room with a bench. Head left, then down and right, and break a wall to find the hidden passage. Before going up, you can farm the enemy outside to the left for more silk. There is also a mask shard here, but you cannot get it yet, so remember that for later.

    Rebound Up

    Keep this pocket of warmth in mind and start bounding up the walls. Once you are on top of the lift, jump and grapple the enemy, then hold backwards to land on the upper lift. You need to get used to that maneuver. This is where Weavelight shines, because you can almost always regenerate a bar of silk before you need to grapple again.

    Hit each enemy, keep climbing the lifts, and you will reach a wall with a warm light. Dash up the walls to avoid spikes. At the top wall, jump off, glide, and hit the grapple just in time to reach the other wall and glide down. Hit a couple more enemies, then rest on the ledge to your right.

    Slip into the cave and prepare to fall again. This drop is faster and riskier, but do not be afraid to deploy your cloak when you feel unsafe. Grab the wall on your left as you fall. From that safe spot, grapple a trio of floating enemies, jump off the wall, and hit another enemy to keep momentum. The last enemy is tricky: grapple it, immediately turn around, and hook the wall on your left. If you miss, glide down slowly and readjust.

    Ice Cold Soup

    In the next segment, you are grappling above water again, but the ceiling is much lower. Grapple the enemy, then hit the block connected by crystals to make it fall. Retreat left if you need extra safety. From the block, grapple another enemy and glide into the tunnel to top off your silk. Do not fall in the next room, because it sends you back to the first falling segment and undoes a ton of progress. Head right instead.

    Open the blockade for a small shortcut in case you fumble. Then it is time for more enemy grappling. Hit the enemy, turn around, grab the ring, turn again, and grab the next ring with very tight height requirements. Repeat until you can go up through the hole in the ceiling.

    Reach for the Summit

    With the mold-spore-like snow covering the ground, you are on the final stretch. Open the wall on your left for a warm spot and a bench. Jump the wall, grab the hoop, jump off, hit the enemy, and double back to the wall. Do not trust the snowy slope; it will send you tumbling down. Instead, slam dunk the next hoop and use it to toss yourself onto the left wall, which leads to a warm lamp.

    Jump, glide, and grapple across the spikes. Rope onto another bug, then be very quick with the crumbling platforms. It is easy to miss the height you need to grab the wall. Your timer is probably nearly up, so run past the silk flowers, grab the enemy, and dash left to find grace on the wall. From there, it is another set of grapples and wall clings, all testing the same movement you have been practicing.

    Take a short breather in the next room, then jump out to the top and start gliding when the wind direction is favorable. If you did well, you will ride the current up, run right, and finally claim the Faydown Cloak. That means double jump and cold immunity are yours. Enjoy the glide down the mountain, because after that climb, you have earned it.

    Once the Faydown Cloak is in hand and the mountain is behind you, the natural next question is what to play—or replay—next. If you are weighing up another challenging action-platformer or looking to add Silksong to your library, it pays to check prices before committing.

    [DealNest game deals]( gathers current discounts and offers in one place, making it easier to spot a good price without hopping between storefronts. That way you can spend less time comparison-shopping and more time planning your next tough climb.

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